April 19, 2018

Book: Hooked - A Maker's Handbook

The book cover of Hooked

If you’re a product person who is building a product to get more people to use it and use it more often, this is a book you’d want to keep a copy on your desk.

If you’re a smart phone user who checks certain apps quite regularly that you’d even refuse to admit you’re addictive to it, this a book to help you understand how it was engineered to keep you hooked.

Eric Ries, the author of The Lean Startup commented: ‘A must-read for everyone who cares about driving customer engagement.’ (I’m usually skeptical about this kind of lip service, but this time, he’s right.)

Continue reading…

I read this book at the right timing and I wrote at length in my company’s internal blog: my reading memos and summaries of the four core parts of the idea: Trigger -> Action -> Variable Reward -> Investment, with case studies of the product I was building.

The Hook model

A over-simplifed summary of each stage of the model:

Flipping through the pages again, I found lots of post-its I attached in the book saying “I disagree,” and listing all the obvious counter-arguments. Yet still, the overall reading experience was great👏! It set the scene properly for you to deep dive for an extended period of time, so it naturally stimulates you and inspires you to think about your product’s problems and solutions. In that sense, I enjoyed the knowledge it provided and all the thoughts it provoked. It felt like taking apart a product and putting its components on the table, so you’ll be able to visualize and identify the habit-forming product’s system, the blueprint, or even the traps.


The part that I remembered the most is the Action - “the behavior done in anticipation of a reward.”

Fogg (a famous guy in this field) describes that the required ingredients to initiate any actions can be written in the equation of B = MAT (Behavior = Motivation + Ability + Trigger), so-called the Behavior Model.

  1. The user must have sufficient motivations
  2. The user must have the ability to complete the desired action
  3. A trigger must be present to activate the behavior

I’ve noticed a pattern of myself. If the book I’m reading is put on the dining table, I would pick it up after breakfast and continue reading. Instead, if my phone is there, I might just pick it up and check some feed. Let’s break down this behavior:

  1. Motivation: I like to read the book
  2. Ability: I have the time to read
  3. Trigger: The book is on the table
  4. 🎉

Even though the motivation and ability are right, when the trigger is absent, certain actions might not occur. So that’s why I’ve been intentionally putting my phone out of sight at home and putting books and pens on the dining table (for which my wife isn’t really happy hah 😅)

So, what are you going to do with this piece of knowledge? There is also a chapter dedicated to the ethical discussion. I felt the view of trusting people that they won’t do evil is naive though, and if you want to read more on this subject, I’d recommend another book Irresistible that is written from the opposite perspective.

Still, changing people’s behaviors is hard, reading this book won’t promise you the dreamland. But that doesn’t mean the knowledge is useless. The best way to take most out of it is to share your learnings with your team, adapt the vocabularies to better communicate, take your product on the map and analyze each aspect, do the case study of other popular products with high user engagements and try out your ideas and solutions. It is fun and rewarding.


There is a 13 minutes video to get the brief idea of the framework, but I’d say don’t cut the corners and read the whole book if you truly want to learn more. You’ll get the bone and fat, you may love the fat or trim it off eventually, either way, it would be a great learning process.

Share on Twitter Share the post
Qihuan Piao

Qihuan Piao

(aka kinopyo) is Chinese based in Tokyo. Software writer. He shares stories inspired him in this blog. His infamous line - "I feel calm when I kill those monsters, or people (in game)" shocks his friends deeply.

He also writes in Japanese and Chinese.